Skills (スキル) are various abilities that an adventurer can learn through their Adventurer Card.
Information[]
Skills are any number of abilities learned by spending skill points on empty skills displayed on one's Adventurer Card. Contrary to popular belief, they are not merely for monster extermination; rather, they form the bedrock that society is laid upon. Between the great number available and the variety of power each one can have, skills are essential for mastering many aspects of life within the Fantasy World, their broad specification allowing for any number of possible usages from everyday mediocrity to creating intricate works of art or unraveling the secrets of the arcane.
Skills help the user in various ways such as stealing items or increasing their attack power, and they can be trained through repeated usage. While the usage of magic is included under skills, when cast it is referred to as magic rather than a skill.
The adventurer class is the only one capable of learning every skill possible but is a class that comes with its own costs. While it may seem like a jack of all trades with its unique feature, it takes a great deal more skill points to learn abilities outside of a general category, and said skills must be taught or shown directly by someone who has them while also being less effective than the originals. As a result, many ridicule the class and those who are a part of it as weak and insufficient. Should one level up enough, however, they gain the ability to choose a specific advancement as long as they meet a certain base stat-line suitable for that job.
Every advanced class has its own unique features and locked skills, a certain amount of which become known to an individual upon picking it depending on their proficiency and aptitude with said class (for instance, if someone picks thief, they may learn how to cast Steal right off the bat, but not Bind); opening access to new skills often requires years of dedicated research and complete mastery over a class. Advanced classes are often picked up as quickly as possible, as becoming one not only grants a large amount of bonus skill points, but also reduces the cost for skills within that tree.
Skill Points[]
Skill points are acquired through leveling up or drinking expensive Skill-Up potions, and skill point cost is affected by the user's affinity to a particular skill. There is no known way to unlearn skills and refund their skill points. Therefore, it is preferable to save up skill points and learn the most powerful skills as soon as possible by avoiding learning beginner skills or skills from other classes. However, adventurers must learn some beginner skills, as otherwise, they wouldn't be able to fight, level up, or join a party. As one could imagine, this makes skill point potions or other safe ways to level up such as the onion duck, ruinously expensive.
List[]
Thief[]
Name | User | Effect | Debut |
---|---|---|---|
Steal ( |
Kazuma Chris |
Steals items in an area; what the user gets is random. The chances of better loot increase based on the luck of the user. | Volume 1 |
Enemy Detection ( |
Kazuma Chris |
Allows the user to sense hostiles using "Radar-like" pings. | Volume 1 |
Lurk ( |
Kazuma Chris |
Reduces user's visibility and scent.
it showcases its activation when the user disappears like a shadow. |
Volume 1 |
Bind (バインド) | Kazuma Chris |
Summons ropes that tie an enemy. | Volume 4 |
Skill Bind | Chris | Prevents an enemy from using Skills. | Volume 6 |
Treasure Detection | Chris | It detects treasures. | Volume 6 |
Escape | Allows user to make a quick getaway. | Volume 5 | |
Wire Trap | Chris | Creates traps from wires. | Volume 6 |
Detect Trap | Kazuma Chris |
It detects traps. Success depends on Luck and Agility. |
Volume 2 |
Disarm Trap | Kazuma Chris |
It disarms traps. Success depends on Luck and Agility. |
Volume 2 |
Lockpick | Chris | It allows a person to pick locks. |
Archer[]
Name | User | Effect | Debut |
---|---|---|---|
Bow ( |
Kazuma | Allows the usage of Bow weapons. | Volume 3 |
Snipe ( |
Kazuma | Fires an arrow from a Bow or Crossbow. Damage is based on Dex while Accuracy is based on Luck. |
Volume 3 |
Farsight ( |
Kazuma | Allows a user to see far into the distance. Also gives the user night vision. |
Crusader[]
Name | User | Effect | Debut |
---|---|---|---|
Decoy (デコイ) | Darkness | Attracts the attention of monsters. | Volume 3 |
Two-Handed Sword ( |
Darkness
(Refuses to get) |
Allows the user to carry a two-handed sword or other heavy weapons. | Volume 1 |
Physical Resistance (物理•状態異常) | Darkness | Resistance again physical damage | Volume 1 |
Magic Resistance (魔法•状態異常) | Darkness | Prevent magic from taking effect | Volume 1 |
Swordsman[]
Name | User | Effect | Debut |
---|---|---|---|
One-Handed Sword | Satou Kazuma | The One-handed Sword skill raised proficiency with one-handed swords. | Volume 1 |
Monk[]
Name | User | Effect | Debut |
---|---|---|---|
Auto-dodge | Satou Kazuma | Allows the user to dodge any attack autonomously. Activation is dependent on one's luck. | Volume 16 |
Lich[]
Name | User | Effect | Debut |
---|---|---|---|
Drain Touch (ドレインタッチ) | Kazuma Wiz |
It can absorb and transfer stamina, vitality and stength from multiple targets via physical contact of the hand. | Volume 2 |
Undead King's Hand ( |
Wiz | Gives debilitating debuffs on target with a physical touch.
Type of debuff is random. |
Volume 4 |
Party[]
Name | User | Effect | Debut |
---|---|---|---|
Nature's Beauty
(花鳥風月) |
Aqua | Spray water fountains from Japanese war fans. | Volume 1 |
Versatile Entertainer
(ヴァーサタイル・エンターテイナー) |
Aqua | Allows an ally to be able to mimic voices. | Volume 7 |
Smith[]
Name | User | Effect | Debut |
---|---|---|---|
Black Smith (かぬち) | Kazuma | Ability to forge and fix weapons. | Volume 4 |
Assassin[]
Name | User | Effect | Debut |
---|---|---|---|
Deadly BackStab | Kazuma | While unseen and undetected, this move has a chance of one-shotting an enemy from behind. | Volume 17 |